Design Technologist & Maker
I studied Product Design at Central Saint Martins, London, taught myself to code and think the Internet is amazing. Now I strive to create meaningful products that leverage the possibilities unlocked by a networked world.
I’m an excitable character, chatty, competitive, pretty brazen and I like it that way. I love making things, casual anthropology, good design, location-based tech, heavy music and learning. I struggle to sleep past 7am, even on a Sunday, because I am genuinely excited by life. If I’m not working on a brief at work, or at home smashing out side projects, I’m reading about stuff, going to exhibitions, events, gigs, cycling with friends. I also organise a hardware meetup here in London.
I am currently Lab Tech Lead at TMW Unlimited, where I spend my days prototyping, thinking and building things using emerging tech.
- Brief analysis and unpacking
- Design thinking: creative and analytical methods
- Human centered design
- User research methods
- Good listening and ability to empathize
- Leading research sessions
- Ethnographic and observational research methods
- Sketching and prototyping
- User journey and user stories
- Iterative design processes: Agile experience
- Story telling skills for communicating ideas, concepts and achieving team buy-in
- Proactive, enthusiastic and passionate about emerging technologies
- Strong will to connect with local industry through conferences, events and meetups. Always on the look out for potential opportunities and partners
- Commitment to self-development and learning driven by natural curiosity
- Multitasking, keeping to deadlines and budgets
- Communication: client presentation & pitch skills, ability to clearly discuss and explain solutions with both technical and non-technical team members, documentation of projects, writing, sketching to communicate
- Natural collaborator, get stuck in attitude, ability to assist or lead
- Model making and low-volume processes
- Full scale builds: carpentry, metalwork, moulding & casting
- Manufacturing processes and materials
- Design for manufacture
- 3D modeling and rendering (Rhinoceros 3D)
- Desktop manufacturing technologies: 3D printing, laser cutting, vinyl cutters & engravers
- Object oriented programming principles
- Java (Android dev)
- Git version control
- Adobe Creative Suite for web and print
- Graphic design (print, web, UI)
- Microcontrollers & embedded platforms: Arduino, Raspberry Pi, Light blue bean, Electric imp
- Contextual computing: RFID, NFC, BLE beacons/iBeacons
When I'm not building stuff I'm probably reading.
What I've been up to lately.